Gamification for understanding english texts for students in a public school in peru
The present article is referred to determine the results of the JClic Software application as a tool of gamification in comprehension of texts in English, in the students of the secondary level of a school in Peru, in this case at a public school, in 2019. It was developed by a pre-experimental design pretest and posttest with only one group after the pretest, JClic software was used through computers in laboratories, until taking the exit test at the end of the semester of studies.