A study of perceived emotional intelligence among social online game players and non-players
International Journal of Development Research
A study of perceived emotional intelligence among social online game players and non-players
Received 19th June, 2017; Received in revised form 21st July, 2017; Accepted 09th August, 2017; Published online 29th September, 2017
Copyright ©2017, Amrapali Mahadeo Jogdand. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
The present study investigates the Emotional intelligence among Social Online game player and non-players. Hypothesis: The level of emotional intelligence would be low in social online game players and non-players. Sample: For the purpose of the present study, a sample consisting 80 individuals subjects those are playing Social online games daily for 2 to 4 hours of Mumbai city in Maharashtra. There are two groups (40 players and 40 non-players) ranging age between 14 to 21 years. Tools: Emotional intelligence test is developed by Anukul Hyde, Sanjot Pethe, and Upinder Dhar