Construction of a gamification tray game in the patient safety educational strategy: experience report

International Journal of Development Research

Volume: 
09
Article ID: 
17146
3 pages
Research Article

Construction of a gamification tray game in the patient safety educational strategy: experience report

Márcia Andrea Gama Araújo, Milene de Andrade Gouvêa Tyll, Leticia de Souza Rodrigues, Marina Pereira Queiroz dos Santos, Nicole Râmilly de Oliveira Lameira, TháynaMaressa Santos de Souza, Virginia Mercês Lara Pessoa Oliveira, Lauriceia Seabra da Silva Valente de Oliveira, Tatiana Menezes Noronha Panzetti, Lidiane Assunção de Vasconselos, Suzana Viana da Silva, Priscila de Figueiredo Viana, Regiana Loureiro Medeiros, Leticia Barbosa Alves, Mariana Valente de Oliveira and Clarissa Porfirio Mendes

Abstract: 

To analyze the knowledge of nursing students through the construction of a methodology with gamification in the use of a board game about patient safety goals. This is an experience report about an educational action developed with eighth semester nursing students at the Metropolitan University Center of the Amazon in April 2019, located in the city of Belem-PA. A gamified board game was used, built based on the patient safety goals. Only one hour of the board game was played, conducted by eighteen students of both sexes, including the participation of two academics from the tenth semester. It was observed that the students did not have total control over the subject, but the board provided them with memories about what was studied, emphasizing learning in a playful and fun way. Most students cited the words “didactic”, “interesting”, “remember” and “playful” as a reflection of their experience. Gamified elements can be used to increase student engagement and motivate them to actively participate in situations for better content absorption.

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