Construction of a gamification tray game in the patient safety educational strategy: experience report
International Journal of Development Research
Construction of a gamification tray game in the patient safety educational strategy: experience report
Received 08th August, 2019; Received in revised form 17th September, 2019; Accepted 03rd October, 2019; Published online 30th November, 2019
Copyright © 2019, Márcia Andrea Gama Araújo et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
To analyze the knowledge of nursing students through the construction of a methodology with gamification in the use of a board game about patient safety goals. This is an experience report about an educational action developed with eighth semester nursing students at the Metropolitan University Center of the Amazon in April 2019, located in the city of Belem-PA. A gamified board game was used, built based on the patient safety goals. Only one hour of the board game was played, conducted by eighteen students of both sexes, including the participation of two academics from the tenth semester. It was observed that the students did not have total control over the subject, but the board provided them with memories about what was studied, emphasizing learning in a playful and fun way. Most students cited the words “didactic”, “interesting”, “remember” and “playful” as a reflection of their experience. Gamified elements can be used to increase student engagement and motivate them to actively participate in situations for better content absorption.